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PAIDContent Type: Clip Submission: Created a screen recording of a game round on Space Stroker, showcasing the gameplay and retro pixel-art experience. screen record & screenshot Attached showing the post with the date/time.
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+3PAIDUsername : 4mqzvUKYwXH7HUcKr6hLAjrGpF6MzsAW8faxnMjRMGTL Wallet : 4mqzvUKYwXH7HUcKr6hLAjrGpF6MzsAW8faxnMjRMGTL Edit : There is scammer out there trying to fake proof, but it is literally clear the 3rd place username is literally my wallet, mod and dev can check it onchain and verify it on website (Username matching this pump fun wallet) Currently 1st place Edit : Winners are announced! Thank you dev! https://x.com/SpaceStroker/status/2098427133445939700?s=20
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PAIDCreate real-world video content featuring Dicey's Black Holes game. We're looking for IRL formats: paying for real purchases using Black Holes winnings on ca…
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"here's what would actually make TANJO world different (and not just another dead gamefi project)" real talk — i've been thinking about this project way too much. you've got something that could actually work, but only if you get the fundamentals right. here's what i think: the game has to be fun WITHOUT the token this is literally everything. if someone plays for an hour and forgets $TNJ exists, you've won. right now it feels like everything loops back to earning, and that's the exact thing that kills games. make Bubbles actually entertaining to exist in — give daily quests, let players decorate, add mini-events inside their personal space. make people want to login just to chill, not just to farm. mobile device compatibility needs to be priority one okay so you're planning mobile support, but don't half-ass this. a ton of your potential players are on budget phones or older devices (especially if you're trying to hit emerging markets). optimize hard. make sure the game runs smooth on a 3-year-old Android phone, not just flagship devices. i'm talking low-end device testing from day one. a laggy experience kills retention faster than anything else. also — make sure "quick sessions" work on mobile. not everyone has 2 hours to grind. let people do 5-10 minute plays that count toward progression. check their Bubble, do a quick trade, grab a daily reward. feels rewarding even in short bursts. faction territories that actually matter let factions control map zones that rotate monthly. controlling a zone gives real perks — cheaper marketplace fees, exclusive cosmetics, custom banners. creates PvP incentive without being violent. suddenly the Meme Towers feel like they're worth something instead of just pretty buildings. reputation > wallet size here's the move: build a separate progression track based on what you actually do in the game, not how much $TNJ you're holding. top traders this month, best Bubble decorator, most event wins — put these on monthly leaderboards so new players don't feel locked out forever. this kills the pay-to-win vibe that makes people distrust gamefi. Bubble visiting is the secret sauce let me walk into my friend's Bubble, see what they built, hang out. they could host small events there. suddenly personal spaces become actual gathering spots instead of just storage containers. this is social gaming without forcing guilds. $TNJ = cosmetics only, not power separate the economy completely: free currency for gameplay (earned through playing), $TNJ for cosmetics only (skins, effects, decorations). free players can compete on skill and time. this is literally how modern games do it without feeling predatory. monthly faction wars with rotating game modes this month: racing, next month: survival, next: tower defense. factions compete, winners get exclusive cosmetics + staking rewards. creates natural hype cycles and gives people reasons to log in beyond grinding. let players actually make content give cosmetic designers inside your community a revenue share. if a creator designs a skin and you sell 100, they get a cut. suddenly everyone's a marketer for the game for free. this is how you get organic growth that doesn't require bounties. indie game SDK inside Bubbles you mentioned being a launcher — actually do it. make it easy for devs to create mini-games that live inside Bubbles. Bubble owners can install them, devs get paid per play. you go from "one game" to "an actual platform." this is the scaling move. my honest feedback: look, the vision is genuinely fire. most gamefi projects don't even think about retention — they just want to pump the token and bounce. you're clearly thinking long-term and you actually care about building something that works. but execution is literally everything. the Solana gaming space is littered with dead projects that had good ideas but made the token the main character instead of the game. don't be that project. if you nail the game part first, make it so fun that people play without thinking about earning, and then layer the token economics on top? you're looking at something that could actually have staying power. the Bubble system + factions + cross-game platform potential is genuinely unique. and seriously — don't sleep on mobile optimization. that's where your next 100K players come from. make it work on budget phones and you've got a real product. the team seems open to feedback (you posted this bounty for a reason), so use it. talk to your community about what actually keeps them engaged. test the reputation system early. ship faction wars as soon as you can. make people feel like they're building something together, not just farming tokens. honestly rooting for this one. don't waste the potential.
PAIDJust follow me + send proof to be eligible
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